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游戏设计梦工厂

综合评级:
★★★★★

定价:
¥119.00

作者:
弗雷顿

出版社:
电子工业

出版日期:
2016/04/01

页数:
505

ISBN:
9787121284663

书籍介绍

√ 你可以通过《游戏设计梦工厂》这本书中的练习来学习游戏设计,既不需要懂编程,也不需要美术的造诣。

√ tracy fullerton通过对游戏设计中的正规、戏剧和动态系统清晰易懂的分析,揭开了游戏创造过程的神秘面纱。通过经典游戏的案例、游戏设计技巧的图解以及精心挑选的练习,这本书给予你创造引人入胜的游戏所需要的一切技巧和工具。

√ 《游戏设计梦工厂》让你去制作原型、测试游戏,并通过久经考验的方法和工具来改进你自己的游戏。这些技巧会给你的职业生涯打好基础,无论你的方向是游戏设计、制作、编程或是视觉设计。

作者简介

Tracy Fullerton是一位饱受赞誉的游戏设计师和教育者,她的从业经验超过十五年。她在近期赢得了IndieCade 2013的Trailblazer奖,这是对她在独立游戏社区中的突出贡献的嘉奖。Tracy是南加州大学电影学院互动媒体及游戏系的主任和教授,这个专业在普林斯顿的北美游戏设计专业排行榜上高居第一。

目录

第 1 章 游戏设计师的角色 ······················3

和玩家站在同一阵营·······························3

热情和技巧··········································6

以玩法为核心的设计流程·························12

你应该知道的设计师 ·····························14

迭代设计过程 ·····································18

为革新而设计······································24

总结·················································24

设计师视角:christina norman ···············25

设计师视角:warren spector ·················28

扩展阅读············································30

章末笔记············································30

第 2 章 游戏的结构·······························31

《钓鱼》和《雷神之锤》·························31

让玩家投入·········································39

什么是谜题? ·····································40

这部分的总结······································47

定义游戏···········································48

超越定义···········································49

总结·················································51

设计师视角:jane mcgonigal ·················52

设计师视角:randy smith ·····················55

扩展阅读···········································57

章末笔记··········································57

第 3 章 使用正规元素····························58

玩家················································58

有说服力的游戏 ···································66

目标···············································69

操作···················································75

规则··················································77

资源··················································81

冲突·················································87

边界·················································88

结果·················································90

总结·················································91